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the-argus/README.md

About Me

Recent RIT graduate, now I am a C++ consultant at KDAB. In my free time I develop a game, or software libraries.

I believe most in making users happy. Except sometimes, the users are systems programmers. And sometimes, I am the user.

(UX / Simulation / FOSS development / Game development)

Down with game engines!

Love computers, hate software

e-mail me to talk about stuff that is mysterious

Analog games are cool, too

I'm vegetarian

I should go to codeberg...

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  1. okaylib okaylib Public

    C++20 STL replacement for realtime and memory-constrained domains (educational project reimplementing and upgrading the C++ STL)

    C++ 2

  2. func-godot-lightpass func-godot-lightpass Public

    Godot addon companion for func_godot which allows placing visuals, such as lights an decals, from Godot instead of TrenchBroom.

    GDScript 19 2

  3. nixsys nixsys Public

    My NixOS system configuration.

    Nix 75

  4. zig-compile-commands zig-compile-commands Public

    A simple zig module to generate compile_commands.json from a slice of build targets.

    Zig 96 27

  5. vmath vmath Public

    my personal vector / SIMD math library, in C for portability. attempting to support x86, ARM, and RISCV

    C

  6. fufihiuse/Slorpus-Slaughter-VII fufihiuse/Slorpus-Slaughter-VII Public

    106 group game

    C# 4