Skip to content
View kokogamedev's full-sized avatar

Block or report kokogamedev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. Low-Allocation-Tagged-Unions-for-Unity Low-Allocation-Tagged-Unions-for-Unity Public

    Provides memory-efficient, zero-boxing, type-safe "variant" types (tagged unions) that can hold one of several possible C# types without the performance cost of `object` boxing or the memory waste …

    C# 1

  2. Player-Loop-Timers Player-Loop-Timers Public

    This package provides an efficient and flexible way to integrate self-managed timers into Unity projects. Based on git-amend's Improved Timers system

    C# 1

  3. Unity-Finite-State-Machine Unity-Finite-State-Machine Public

    A flexible and modular Finite State Machine (FSM) implementation for Unity, inspired by Git-Amend's tutorial on FSM design. This package enables the creation of structured, reusable, and extensible…

    C# 1 1

  4. Unity-Tagging-and-Masking Unity-Tagging-and-Masking Public

    A lightweight and efficient tagging and masking system for Unity designed as a flexible replacement for restrictive enums. This package enables the use of customizable bitmask-based categories stor…

    C# 1

  5. Unity-Native-Scripting-Utilities Unity-Native-Scripting-Utilities Public

    A suite of Unity C# utilities for smoother workflows—animation, interpolation, low-level player loop tools, and more!

    C#